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Kowaiwhai Transformations

Every student in Room 2 designed their own kowhawhai patterns, in a project which combined artistic expression with mathematical concepts, cultural ap…

Dissecting Data

To prepare for using the Census at School work, Room 6 used data cards to share and display information about themselves. Each students needed to fill…

Skill Versus Luck

Rather than skill versus luck, it is actually a combination of both skill and luck that makes an effective math game.

Connecting with Taupō History and Culture

Education is not confined to the four walls of a classroom. Poihipi students experienced this on a field trip to the Taupō Museum, Library, and Pou on…

Unleash Your Potential - Think and Create with Epro8

Engaged, focused, and enthusiastic students were observed interacting with each other and tackling the challenges presented during Epro8 STEM activiti…

Confidence in number knowledge

Game-based situations can be a fun and effective way for students to practise mathematical concepts and memorise basic facts. Games provide an interac…

Monsters and Robots

Students in Room 16 have been learning about shapes, focusing on identifying and describing them. The students created a Shape Monster and a Shape Rob…

Need for Speed

Te Mihi students have been working on the need for speed. Instant recall and memory are very important. Each week students have all been taking part i…

STEM - Room 6

Room 6 has been taking on challenges with paper and with EPro8 kits. They are designed to give students opportunities to work alone or collaboratively…

Understanding Time - a Life Skill

The concept of time can be a difficult concept for students to grasp. It is not just about learning to ‘tell the time.’ Understanding when we do thing…

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